
Ideally this would be a natural process, where after normal combat you can heal Dogmeat and get some affinity as a bonus. For all companions, except for a select few, healing Dogmeat when he’s downed raises their affinity quite significantly. Now, Fallout 4 has a companion affinity system, certain actions raise or lower their approval of you allowing access to their personal quests. Before I get into why I consider this essential, I should note that this functionality was present in New Vegas eleven years ago you could bring one non-human companion and one human one at the same time.

Missing Packages Fix - Parcels and Maps Editionįor Fallout 4, the mod that allows you to bring Dogmeat and a companion at the same time. Guaranteed Interchangeable Upgrades/PCS Research Cinematic Rapid Fire (and other abilities) WOTC Show Enemies and Terrain on Mission PlanningĪlien Hunters DLC Icon, Name Support and Empty Arms and Legs It'll save you a lot of pain in the future. Here you go - these are WOTC mods, but most of them have Vanilla XCOM 2 versions.

Marc Ecko's Getting Up - Contents Under Pressure.Friday Night Fisticuffs / Saturday Morning Scrublords.

CSB 226 Discussion | WWFIO 012 discussion | Free Talk Friday 430
